Juego Studios Inc. Aligns Game Art, Porting, and Dedicated Teams for US Studios
DALLAS, TX, UNITED STATES, November 3, 2026 /EINPresswire.com/ -- Juego Studios Inc., the US operating entity of Juego
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DALLAS, TX, UNITED STATES, November 3, 2026 /EINPresswire.com/ — Juego Studios Inc., the US operating entity of Juego Studios, provides US studios and publishers with coordinated access to game art, platform porting and dedicated development teams. The approach aligns asset requirements, target platforms, and staffing within a shared production plan, with delivery handled by Juego Studios’ global production organization.
For studios managing releases across several platforms, these decisions affect the same milestones. Asset complexity influences hardware performance, platform choices shape optimization work, and staffing determines how much work can progress in parallel. A shared production plan brings these dependencies into scope before teams commit to asset specifications, platform targets, and delivery dates.
Art requirements aligned with target platforms
Juego Studios’ game art services cover 2D and 3D asset production, with a portfolio that includes contributions to NBA 2K21 and AFL Evolution 2. For AFL Evolution 2, the team delivered 200 player heads in six months. The team delivers engine-ready assets for Unity and Unreal Engine 5, with requirements scoped around the project’s visual direction and target hardware.
Agreeing on platform budgets early gives artists and engineers a common basis for decisions about geometry, textures, and materials, including where assets require adaptation for another device. Juego Studios provides 100% IP transfer on delivery, with an NDA available before clients share project details.
Porting requirements assessed early
Porting adapts a game for additional platforms. Juego Studios’ game porting services cover PC, console, and mobile, with work including the adaptation of Atari’s RollerCoaster Tycoon Classic from PC to mobile.
Assessing a port early brings performance targets, input methods, interface changes, memory limits, and platform requirements into the production scope. Juego Studios plans certification preparation alongside development and testing, including checks against Sony TRC, Xbox TCR, and Nintendo Lotcheck requirements for the relevant target platforms. Teams can then schedule fixes before submission.
Dedicated teams scoped around production needs
Juego Studios has more than 250 specialists across art, engineering, design, and LiveOps. Studios looking to hire game developers can engage dedicated teams or use outstaffing arrangements, with Unity, Unreal, and C++ expertise matched to the agreed scope.
Planning staffing alongside art and porting requirements defines which skills are needed at each stage. Additional engineers join agreed workstreams within the project’s workflow, while scope, capacity, and delivery dates are reviewed together.
US engagement with global production delivery
US clients contract and invoice through Juego Studios Inc., while Juego Studios’ global production organization carries out development, art, engineering, and QA. The structure connects US client engagement with the broader studio’s production capabilities.
“US studios need a clear view of how art requirements, platform targets, and team capacity affect the same production milestones. Bringing those decisions into one plan gives producers a shared basis for setting priorities and reviewing changes,” said Naushad SM, Head of Business & Operations, USA, at Juego Studios Inc.
About Juego Studios Inc.
Juego Studios Inc. is the US operating entity of Juego Studios, a game development studio founded in 2013 that works with indie developers, funded startups, and publishers and studios worldwide. With more than 200 shipped projects, its work spans full-cycle development, co-development, game art, porting, live game services, and outstaffing, and has been recognized by Forbes, CIO Outlook, Silicon India, CEBA, and STPI. More at juegostudio.com.
Rudresha MUNIRAMAIAH
Juego studios
+1 940-218-5249
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